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Nine
Mike, the director at the company and producer of the game, utilizes his decades of rich programming experience and successful product launches to lead the team in creating an unparalleled RTS game. A huge fan of RTS games like Supreme Commander and Command and Conquer, Mike has been playing RTS religiously since Dune II in the nineties.

Team Lead
Kubo Wu
Kubo, with his movie industry background, enriches the Guard faction's design with unique cinematic touches, raising the bar for 3D artistry in our game.

Avitus
Avitus, an expert in 3D modeling and another modding veteran, meticulously crafts models for the Chosen faction, enhancing the game's aesthetics and depth.

3D Artists
Null
Null is our C# coder! He works on putting all kinds of features into the game ranging from camera movement to constuction code, and more!

Darkgaze
Darkgaze, A software engineer specialised in computer graphics for the animation, VFX and videogame industries.

Uveso
Uveso, our AI specialist and Lua scripter, employs his deep RTS modding experience to create challenging AI opponents and stimulating gameplay dynamics.

OzoneX
Ozonex, a veteran technical artist, implements high-performance graphics pipelines and advanced shader techniques, striking a perfect balance between art and technology.

Nate001
Nate, a seasoned DOTS developer, works on the game's movement systems, pathfinding, and other core assets, creating a responsive and dynamic gaming experience.

FoneE
Fonee, a master in DOTS, ingeniously designs intricate systems within the game engine, pushing the boundaries of RTS gaming.

Greco
With a deep understanding of DOTS, Greco focuses on optimizing the game engine and integrating mod support features to ensure an inclusive and efficient gaming environment.

Developers
Vincent
He is the man behind the sounds of our game. Hes designed both our sound systems and all of our sounds, mixing, recording and mastering every engine, lightning strike and explosion in the game!

Tiziana
A passionate concept artist with a keen eye for sci-fi aesthetics, Tiziana brings her distinctive style and expertise to shape the visual identity of our universe, making everything from sleek logos to concept art.

CactusOnFire
Cactus, our talented VFX artist, brings the game to life with stunning visuals such as explosions, muzzle flashes, and lasers, intensifying the on-screen action.

Philip Crofts
Phillip Crofts, our gifted musician, works on the game's musical score, crafting sci-fi themed tunes that enhance the game's immersive atmosphere.

Max
Tasked with creating the Sanctuary Kickstarter trailer, he is an incredibly gifted VFX artist.

Multimedia
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