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Sep 6, 20222 min read
AI part 4
Welcome to the fourth AI devlog. Today we take a look at the basic structure of AI at a glance. Who decides? First up is the AIInit.lua....
2,836 views
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Aug 23, 202210 min read
Deep reinforcement learning for real time strategy games
Hi everyone. I’m CubeMD, and today I'd like to tell you about my work on the Sanctuary project. I will try to keep this post entertaining...
3,809 views
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Aug 20, 20223 min read
Scoring sanctuary's soundtrack
Hello fellow gamers and music enthusiasts, I'd like to share some insight into the creation of the Sanctuary soundtrack. If you've ever...
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Apr 1, 20224 min read
RAYSing the bar of the Sanctuary Game Engine
Hello people of the internet! It's your dangerously-handsome DOTS-developer here coming to you with a new development diary. YAAAY! I can...
1,956 views
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Feb 22, 20225 min read
Terrain destruction
Hello, speed2 here again, with some more ideas for the gameplay. We recently released news of our first stretch goal: shattering the map...
2,396 views
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Feb 15, 20222 min read
A.I. part THREE
I am happy to see you again for the third part of the AI devlog. We now know how the AI issues its building orders and forms unit groups....
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